Well, step one in developing your own 3d engine I'd say, is to make the render class...
I have a mild understanding of what it has to do, I have to declare various primitives, triangles, quads, etc... I have to take these definitions (will be in vectors,) and then do what with them?
I'm going to send the renderer class a milkshape model, I need to use those primitives to actually draw out the milkshape, how do I go about tieing these 2 together?
EDIT: I probably am really stupid right now, and have no idea what I'm talking about, please tell me if I'm speaking nonsense in possibly a non flaming manner