what would i use???

This is a discussion on what would i use??? within the Game Programming forums, part of the General Programming Boards category; If i were to make a game, what kind of software would i need? i also want to know how ...

  1. #1
    lv.42 Berserker Drake's Avatar
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    Thumbs up what would i use???

    If i were to make a game, what kind of software would i need? i also want to know how i would go about making a game with animations.

    don't reply if you don't got anything positive to say SMILE!

  2. #2
    Even death may die... Dante Shamest's Avatar
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    If you want to program a game yourself, probably the most important thing you'll need is a graphics library. SDL is pretty easy to install and use. This question has been asked alot here, so you might wish to do a search in the forums.

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    Animating something is fairly simple. You would have all frames of the animation stored in memory and a pointer which points to the current frame. Then update the pointer to the next frame and when your renderer renders the image it uses the frame pointer.

  4. #4
    Sweet
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    Or even arrays with a stored image and switch the image using an index.
    Woop?

  5. #5
    Super Moderator VirtualAce's Avatar
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    Use the index method. It's much easier to implement and IMHO it's more robust and easily extended.

  6. #6
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    I don't know why people suggest SDL all the time. It's not a standard for anything. Thus, learning a standard graphics library is again to be learned rather than using the first library you started with. To me, it's a waste of time. Learn either OpenGL or DirectX and get a job with it.

  7. #7
    Even death may die... Dante Shamest's Avatar
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    @ dxfoo
    You sound very experienced and knowledgeable. Pray do show us your OpenGL/DirectX game creations. Do you do game programming for a living?

  8. #8
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    I thnk SDL is a nice learning environment and game programming techniques used while coding with SDL are certainly still relevent when using directx. I would agree that somone intending to be a profesional is going to have to learn directx at some point but I wouldn't say learning something simple like SDL is time wasted.

  9. #9
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    SDL was used for Quake 4 to run on Linux. So what does that tell you?

  10. #10
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    Quote Originally Posted by sand_man
    SDL was used for Quake 4 to run on Linux. So what does that tell you?
    That Linux has less API support than Macs.

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