direct3d rotation

This is a discussion on direct3d rotation within the Game Programming forums, part of the General Programming Boards category; i recently started programming in direct3d 8 and have figured out how to "walk" and "strafe", but am having problems ...

  1. #1
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    direct3d rotation

    i recently started programming in direct3d 8 and have figured out how to "walk" and "strafe", but am having problems figuring out how to rotate the camera. i want to begin working on a simple demo that will allow the user to walk around with a "Quake - Like" camera feel...if you know of any source or any sites that could help me build this, please let me know..thanks!

  2. #2
    Fingerstyle Guitarist taylorguitarman's Avatar
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    the view matrix is your 'camera'.

    SetTransform(D3DST_VIEW, &matView);

    So do your transforms to the view matrix and repeat the line above to make the change.

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