Problem getting input from keyboard

This is a discussion on Problem getting input from keyboard within the Game Programming forums, part of the General Programming Boards category; Here is the code Im using right now Code: if (GetAsyncKeyState(VK_UP) & SHRT_MAX) gUpKey = true; else gUpKey = false; ...

  1. #1
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    Problem getting input from keyboard

    Here is the code Im using right now
    Code:
            if (GetAsyncKeyState(VK_UP) & SHRT_MAX) gUpKey = true;
    	else gUpKey = false;
            if (GetAsyncKeyState(VK_LEFT) & SHRT_MAX) gLeftKey = true;
    	else gLeftKey = false;
            if (GetAsyncKeyState(VK_DOWN) & SHRT_MAX) gDownKey = true;
    	else gDownKey = false;
            if (GetAsyncKeyState(VK_RIGHT)& SHRT_MAX) gRightKey = true;
    	else gRightKey = false;
    The problem if that if I press and hold down a key it kind of gets pressed, then waits for a second, and then is continually pressed... I dont know how to explain it better does anyone know what Im talking about?
    Example: in notepad press and hold a key and you will see what Im talking about. How can I fix this problem?
    Why drink and drive when you can smoke and fly?

  2. #2
    Frequently Quite Prolix dwks's Avatar
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    Every loop of your program, set all the variables like gUpKey to false. Just before you read them in.
    dwk

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  3. #3
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    You mean like this?
    Code:
            gUpKey = gLeftKey = gDownKey = gRightKey = false;
            if (GetAsyncKeyState(VK_UP) & SHRT_MAX) gUpKey = true;
    	else gUpKey = false;
            if (GetAsyncKeyState(VK_LEFT) & SHRT_MAX) gLeftKey = true;
    	else gLeftKey = false;
            if (GetAsyncKeyState(VK_DOWN) & SHRT_MAX) gDownKey = true;
    	else gDownKey = false;
            if (GetAsyncKeyState(VK_RIGHT)& SHRT_MAX) gRightKey = true;
    	else gRightKey = false;
    Because thats not working...
    Why drink and drive when you can smoke and fly?

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