DirectDraw Tutorials

This is a discussion on DirectDraw Tutorials within the Game Programming forums, part of the General Programming Boards category; I've just started using the MS DX8.1 SDK for some of my first DX development, but looking in the SDK ...

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    DirectDraw Tutorials

    I've just started using the MS DX8.1 SDK for some of my first DX development, but looking in the SDK documentation I couldnt find much help on DirectDraw, is there a new name for DirectDraw or something, am I just missing it?

    If there isnt any help in the SDK could anyone point me to some good, detailed DirectDraw tutorials for DX8 or 8.1 that you would recommend for a beginner (I heard DirectDraw is the easiest DX component to start with).

    Thanks
    Robert602

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    Peace
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    DDraw was merged with D3D in version 8. You're looking at a much more sophisticated monkey. Just dive right into 3D... Theres plenty of great tuts out there for it. Try DrunkenHyena.com and Sunlightd.com. Plus theres plenty of good examples in the SDK for it.

    Of course its all backwards compatible so if you're really into DDraw you could just use all the DX7 interfaces to it...
    "There's always another way"
    -lightatdawn (lightatdawn.cprogramming.com)

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    MagosX.com

    Give a man a fish and you feed him for a day.
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    That DX book was good, thanks Dual-Catfish and Magos. I can learn Direct Draw from the e-book, although are there any significant differences in the other components (D3D, DInput, DSound etc) between DX8 and DX7, what I'm getting at is would it be better for me to learn these components from the e-book as DX7 or to find a DirectX 8 tutorial and learn from there?

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