Hey guyz 'n galz,
I would just like to know where I could find some OpenGL tutorials for DevC++, I know, I should be ashamed for not having VC++, but i'm getting it soon. So if anyone can help, it would be great... =P
*StaticMan*
Printable View
Hey guyz 'n galz,
I would just like to know where I could find some OpenGL tutorials for DevC++, I know, I should be ashamed for not having VC++, but i'm getting it soon. So if anyone can help, it would be great... =P
*StaticMan*
Why? Mingw (comes with Dev-C++) compiles faster, smaller code than VC++, is open source, and is more portable to other OS's (like *nix, BeOS, even Mac, etc). I have Dev-C++ and MSVC 6, I usually ignore MSVC.Quote:
I know, I should be ashamed for not having VC++, but i'm getting it soon.
Any OpenGL tutorials should do. Here is a good start:
http://www.bloodshed.net/dev/docs/doc_opengl.html
Hope that helps. :)
-Justin
Amen!!!!
I only use msvc++ when I absolutely have to! its devc++ al tha way!
i have ms vc++, too
but i prefer to write my code in dev-c++ and compile with djgpp
it's working fine and the code is smaller :)
Maby I'm stubit or something, but I can't get the Dev-c++ working with opengl. I've included OpenGL libraries, but I can't make it working. For example: It doesn't know what's CDS_FULLSCREEN etc.
it has a built in opengl template, I think it is glaux tho I haven't tried glut with it yet. I'd stick to Allegro?
And I thought I was the only person who used DevC++!
If you define CDS_FULLSCREEN as 4 it will work fine.
I don't think mingw generates faster code (at least, MSVC was about 15% for my gravity sim), although it's still a decent compiler, and it's great for being free. Bloodshed is a nice IDE as well... still not as good as kdevelop though :).
TRUE
dev is much better it has happend many times that msvc++
fails to compile stuff but in dev the same code compiles without
problems
and the colours on the codes is 1 more+