Allegro Problems with Visual C++ .net 2003

This is a discussion on Allegro Problems with Visual C++ .net 2003 within the Game Programming forums, part of the General Programming Boards category; HELLO!!!!! I am trying to get allegro to work with visual C++ .net, and i've been having some problems. I ...

  1. #1
    Registered User LiNeAr's Avatar
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    Allegro Problems with Visual C++ .net 2003

    HELLO!!!!! I am trying to get allegro to work with visual C++ .net, and i've been having some problems. I was following this tutorial HERE But the only error i got is at the very last line.....it says fatal error, and has something to do with the bracket at the very end. I have no clue what to do
    IDE: Microsoft Visual C++ .net Standard 2003

  2. #2
    Bioport Productions
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    some code would be beneficial...
    -"What we wish, we readily believe, and what we ourselves think, we imagine others think also."
    PHP Code:
    sadf 

  3. #3
    Registered User LiNeAr's Avatar
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    Code:
    #include <allegro.h>
    
    
    int main(){
     
        allegro_init();
        install_keyboard();
        set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);
        
        readkey();
        
        return 0;
        
    }   
    END_OF_MAIN();
                 <------------------it says the problem is here
    IDE: Microsoft Visual C++ .net Standard 2003

  4. #4
    Bioport Productions
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    You got me..I don't know allegro. Your program looks compilable except for this line: END_OF_MAIN(); Is this a declaration? If it isn't shouldn't it be a part of main()?
    -"What we wish, we readily believe, and what we ourselves think, we imagine others think also."
    PHP Code:
    sadf 

  5. #5
    ---
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    It is a macro that allegro uses. It does need to be there. But I don;t know enough about allegro to help either.

  6. #6
    Sweet
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    Everything seems ok with that code.. Maybe post the exact error that you are getting.
    See if this will compile for you.
    Code:
    const int FAIL = -1
    const int SUCCESS = 0;
    
    int initAlleg()
    {
        allegro_init();    
        if(install_mouse() == -1)
        {
            allegro_message(allegro_error);
            return FAIL;
        }
        if(install_keyboard() < 0)
        {
            allegro_message(allegro_error);
            return FAIL;
        }
        if(install_timer() < 0)
        {
            allegro_message(allegro_error);
            return FAIL;
        }
        set_color_depth(16);
        if(set_gfx_mode(GFX_AUTODETECT_WINDOWED, 800, 600, 0, 0) != 0)
        {
            allegro_message(allegro_error);
            return FAIL;
        }    
        //set_window_title("Extreme Space");
        return SUCCESS;
    }
    
    int main()
    {
        initAlleg();
    }
    END_OF_MAIN()
    Last edited by prog-bman; 10-13-2005 at 09:34 PM.
    Woop?

  7. #7
    Registered User
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    Quote Originally Posted by LiNeAr
    Code:
    #include <allegro.h>
    
    
    int main(){
     
        allegro_init();
        install_keyboard();
        set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);
        
        readkey();
        
        return 0;
        
    }   
    END_OF_MAIN();
                 <------------------it says the problem is here

    I think your problem is this.
    set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);
    It should either be this
    set_gfx_mode( GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
    Or this.
    set_gfx_mode( GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);
    Hope that helps!!

  8. #8
    ---
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    Well it's kinda hard to guess what the error message actually is. Maybe the OP should show us.

  9. #9
    Sweet
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    Quote Originally Posted by Breander
    I think your problem is this.
    It should either be this
    *snip*
    Or this.
    *snip*
    Hope that helps!!
    As I said before that is valid code he just needs to post the error s/he is getting.
    Woop?

  10. #10
    For Narnia! Sentral's Avatar
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    Here is the error I always get: fatal error C1010: unexpected end of file while looking for precompiled header directive

  11. #11
    Registered User
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    Quote Originally Posted by prog-bman
    As I said before that is valid code he just needs to post the error s/he is getting.
    Your right I didnt try compiling the code earlier but I did and it works fine for me.

    The only thing that I can think of is that allegro wasn't compiled correctly for Visual C++.

  12. #12
    Railgun God |Wiz|'s Avatar
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    Maybe add a "#include "stdafx"" ALL THE WAY at the beginning if its not there. The compiler requires it.

  13. #13
    Sweet
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    You can turn off precompiled headers you don't need that for what you are doing. Or you can do what |Wiz| said he seems semi smart .
    Woop?

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