Books

This is a discussion on Books within the Game Programming forums, part of the General Programming Boards category; I recently bought "Beginning Game Programming" by Michael Morrison, and I was wondering if it was a good book for ...

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    Books

    I recently bought "Beginning Game Programming" by Michael Morrison, and I was wondering if it was a good book for beginners?

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    Even death may die... Dante Shamest's Avatar
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    Try reading it and tell us.

    I have a copy of that book, the 1st edition I believe, and I think it's okay. It mainly focuses on programming with the Windows GDI (Graphics Device Interface). It uses GDI to build a simple 2D game engine from the ground up. For a beginner's book, I think it might be a little tough mainly because you have to learn windows programming and game programming at the same time.

    If it were up to me, I'd have chosen a simpler, more cross-platform graphics API like SDL. Hmm, maybe I should try writing a game programming book that uses it.

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    Registered User Frobozz's Avatar
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    Quote Originally Posted by Dante Shamest
    If it were up to me, I'd have chosen a simpler, more cross-platform graphics API like SDL. Hmm, maybe I should try writing a game programming book that uses it.
    Yes. Please do. I'm sick of seeing all these books make mention of the benefits of it and not using it. One good example is the book "Beginning OpenGL Game Programming." The idiots mention SDL and then turn around and use Win32 instead!

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    To be fair, what you need to know about SDL is minimal when writing OpenGL apps.
    The online docs are really helpful too

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