I had to flip a coin to decide whether this should go on this forum, or the C++ forum. Heads won...
I'm messing with classes, getting familliar with them. I came up with a (probably) common way of doing character stats in an RPG.
I've got the basic stuff down, but I'm wanting to take it farther.Code:#include <iostream> #include <string> using namespace std; class Stats { public: Stats(); ~Stats(); void strength(int str); int displaystrength(); void defense(int def); int displaydefense(); void health(int hea); int displayhealth(); protected: int power; int vitality; int hitpoints; }; Stats::Stats() { } Stats::~Stats() { } void Stats::strength(int str) { power=str; } int Stats::displaystrength() { return power; } void Stats::defense(int def) { vitality=def; } int Stats::displaydefense() { return vitality; } void Stats::health(int hea) { hitpoints=hea; } int Stats::displayhealth() { return hitpoints; } int main() { string char_class; int classcount = 0; string char_name; Stats warrior; warrior.strength(10); warrior.defense(7); warrior.health(120); Stats rogue; rogue.strength(6); rogue.defense(8); rogue.health(200); Stats defender; defender.strength(6); defender.defense(12); defender.health(150); Stats character; cout<<"*Class List*\n"; cout<<"\nWarrior\n"; cout<<"Rogue\n"; cout<<"Defender\n"; while (classcount < 1) { cout<<"\nChoose your class: "; cin>>char_class; cin.ignore(); if ((char_class == "Warrior") || (char_class == "warrior")) { character.strength(10); character.defense(7); character.health(120); classcount++; } else if ((char_class == "Rogue") || (char_class == "rogue")) { character.strength(6); character.defense(8); character.health(200); classcount++; } else if ((char_class == "Defender") || (char_class == "defender")) { character.strength(6); character.defense(12); character.health(150); classcount++; } else { cout<<"\nPlease choose a valid class.\n"; } } cout<<"\nAlright, you are a " <<char_class<< ".\n"; cout<<"Now, enter your name: "; cin>>char_name; cin.ignore(); cout<<"\nOk, "<<char_name<<", here are your stats.\n\n"; cout<<"Power -- "<<character.displaystrength()<<endl; cout<<"Vitality -- "<<character.displaydefense()<<endl; cout<<"Hit Points -- "<<character.displayhealth()<<endl; cin.get(); }
How would I make an enemy list of about 20 monsters? Would I use a separate class?



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