different file extensions in the Directx SDK

This is a discussion on different file extensions in the Directx SDK within the Game Programming forums, part of the General Programming Boards category; Could somebody explain what these different graphic file extensions mean: .FFE .X .SGT .XTL .VSH thanks a lot!...

  1. #1
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    Question different file extensions in the Directx SDK

    Could somebody explain what these different graphic file extensions mean:

    .FFE
    .X
    .SGT
    .XTL
    .VSH

    thanks a lot!

  2. #2
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    .FFE : Force Feedback Editor. These files are edited with fedit.exe found in your binaries directory (under the Bin\DXUtils).

    .X : X Files. These are 3D models in the X-File format that's used with Direct3D.

    .VSH : Vertex shader files. These files are not compiled yet (i.e you can read the code using any text editor)

    I have no idea what the other extensions are.
    Muhammad Haggag

  3. #3
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    What is a good cheap/free model editor? I can't seem to find very many, or maybe I am just lookiing in the wrong places.

  4. #4
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    www.blender.nl : Blender is supposed to be very powerful. I haven't gotten much into it (because it's somewhat hard to learn) but till now, it's good.

    There was an article on www.gamedev.net discussing the latest free dev applications. I think you should search there
    Muhammad Haggag

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