Thread: Game engines?

  1. #1
    Registered User
    Join Date
    Sep 2005
    Posts
    5

    Game engines?

    hey guys,

    what game engine would work great for a racing /first person game???

    is torque 3d game engine any good?

  2. #2
    Deprecated Dae's Avatar
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    1,034
    Quote Originally Posted by hpimike
    is torque 3d game engine any good?
    Very, and commercial.
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  3. #3
    Registered User
    Join Date
    Jun 2005
    Location
    Stockholm, Sweden
    Posts
    64
    In the grand scope of things, 100 USD per seat is a very cheap game engine. So the fact that it's commercial shouldn't be such a big obstacle if you really wish to use it.

  4. #4
    Registered User
    Join Date
    Jul 2005
    Posts
    100
    You know what's better? Making your own.

  5. #5
    Slave MadCow257's Avatar
    Join Date
    Jan 2005
    Posts
    735
    You know what's better? Making your own?
    Not really. Unless you have alot of new things you want to add, then what's going on "under the hood" doesn't matter as much as how you progress the actual game. (Even games you buy at the store often don't use their own engines because the time outweighs the benifit)

  6. #6
    Deprecated Dae's Avatar
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    1,034
    Quote Originally Posted by blankstare77
    You know what's better? Making your own.
    That depends on the person making it.
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  7. #7
    Registered User
    Join Date
    Jul 2005
    Posts
    100
    Quote Originally Posted by MadCow257
    Not really. Unless you have alot of new things you want to add, then what's going on "under the hood" doesn't matter as much as how you progress the actual game. (Even games you buy at the store often don't use their own engines because the time outweighs the benifit)
    Yes, of course. But seriously, we're not talking a big leap here. It's not only good output since you design it specifically for your needs, it's yours; you own it. Having said that, it's also a great learning experience. But if you want a quick way out just get Torque. If you're hardcore do your own (it really isn't THHHHHHHHHHHHAAAAAAAATTTTT hard. So long as you don't try to make like a frickin next-gen masterpiece (which isn't possible unless you're a psycho) ).

  8. #8
    Registered User
    Join Date
    Sep 2005
    Posts
    5
    what is the best book on making your own 3d game engine ?

  9. #9
    Deprecated Dae's Avatar
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    1,034
    Quote Originally Posted by blankstare77
    Yes, of course. But seriously, we're not talking a big leap here. It's not only good output since you design it specifically for your needs, it's yours; you own it. Having said that, it's also a great learning experience. But if you want a quick way out just get Torque. If you're hardcore do your own (it really isn't THHHHHHHHHHHHAAAAAAAATTTTT hard. So long as you don't try to make like a frickin next-gen masterpiece (which isn't possible unless you're a psycho) ).
    Making a game engine like Torque isnt hard? riiight.. probably 5-12 months of 3 professional programmers to make an engine for a game that is as good as Torque.

    what is the best book on making your own 3d game engine ?
    Best? If you can find 1 about making a 3d game engine for OpenGL I'll praise you.. hell DirectX may even settle. They generally just teach you the library, and not specific projects like the game engine, although there are books out there describing the concepts and structures of a 3d game engine, showing pseudo code (or misc code), leaving the coding up to you.
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  10. #10
    The Reel Thing
    Join Date
    Jun 2005
    Posts
    44
    I find that for hobbyist programmers, it may be better to try to make one yourself first, becuase then you know what's happening inside the better engines, and know how they work. If you seriously want to make a commercial-quality game, then go with one of the fancier engines, but if you want to learn, I'd suggest learning up on how to make one.
    Bagpipes – putting the fun back in funeral.

  11. #11
    ---
    Join Date
    May 2004
    Posts
    1,379
    Sometimes making an engine is more fun than actually making a game

  12. #12
    The Right Honourable psychopath's Avatar
    Join Date
    Mar 2004
    Location
    Where circles begin.
    Posts
    1,071
    >>So long as you don't try to make like a frickin next-gen masterpiece (which isn't possible unless you're a psycho) ).<<

    hmmm...

    -psychopath
    M.Eng Computer Engineering Candidate
    B.Sc Computer Science

    Robotics and graphics enthusiast.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. C Programming 2d Array Question
    By jeev2005 in forum C Programming
    Replies: 3
    Last Post: 04-26-2006, 03:18 PM
  2. craps game & dice game..
    By cgurl05 in forum C Programming
    Replies: 3
    Last Post: 03-25-2006, 07:58 PM
  3. beach bar (sims type game)
    By DrKillPatient in forum Game Programming
    Replies: 1
    Last Post: 03-06-2006, 01:32 PM
  4. Someone help me with this game??
    By stehigs321 in forum Game Programming
    Replies: 15
    Last Post: 10-30-2003, 09:42 PM
  5. game engines
    By Unregistered in forum Game Programming
    Replies: 2
    Last Post: 10-30-2001, 05:54 PM