Quote:
Originally Posted by blankstare77
Yes, agreed.
And as for the math aspect, I'm already in Pre-Calculus so I'm doing fine. Next year when I actually start my 3d game i'll already know about vectors and such. Matrices are a piece of cake. All they are are dimension arrays and stuff.
But anyway, where would I learn all the way up to intermediate level of programming? I mean what sources are there?
A few good books.
Quote:
C++ Primer Plus, //(5th Edition),
by Stephen Prata
Not necessary, but useful: C++ Primer Answer Book, //(No Edition)
by Clovis L. Tondo
or
Accelerated C++: Practical Programming by Example, //(Get before Sept.)
by Andrew Koenig
and
The C++ Programming Language, //(Special 3rd Edition)
by Bjarne Stroustrup ISBN 0-201-70073-5
Not necessary, but useful: C++ Solutions: Companion to the C++ Programming Language //(3rd Edition),
by David Vandevoorde
and, past intermediate:
Exceptional C++ Style: 40 New Engineering Puzzles, Programming Problems, and Solutions
by Herb Sutter (Author)
More Exceptional C++: 40 New Engineering Puzzles, Programming Problems, and Solutions
by Herb Sutter (Author)
Design Patterns (Hardcover) //(No Edition)
by Erich Gamma
Object-Oriented Programming in C++ (4th Edition) (Paperback)
by Robert Lafore
The C++ Standard Library: A Tutorial and Reference //(No Edition)
by Nicolai M. Josuttis
as well as some STL tutorials.
Thats my personal researched list of books that I would read to master C++. (I'd read C++ Primer Plus over Accelerated C++, accelerated c++ is a good teaching book though (interesting)).