yet another newbie

This is a discussion on yet another newbie within the Game Programming forums, part of the General Programming Boards category; I've been programming simple things in c++ for about a year, i have a good handle on functions, classes, pointers, ...

  1. #1
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    yet another newbie

    I've been programming simple things in c++ for about a year, i have a good handle on functions, classes, pointers, ect., and i was wondering how i can impliment graphics into my games, i don't really want to learn DirectX or OpenGL right now, so is there any easyer way to put simple graphics into my games? if those are the only ways to do this i guesse i will have to learn them, and yes i know the sticky has a lot of good programming links, but they are all OpenGL or DirectX
    If a mime dies in the woods and no one is around to hear it, does it make a sound?

  2. #2
    Supermassive black hole cboard_member's Avatar
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    Well under DOS you could use graphics mode 13h, or SVGAlib under Linux. Google should suffice.

    I did start writing a DOS 13h engine, but kind of lost it when my XP bluescreened in me for no reason and I couldn't log in. Recovery console didn't work, but that's neither here nor there - I use Linux now.

    *edit*

    Sorry; not too sure of graphics under Windows other than OpenGL and DirectX, and if you go for DOS graphics I'd recommend using Turbo C 2.01, which is free, just google 'borland museum'.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  3. #3
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    Ahluka, stop whoring 13h.
    sreetvert83, go and check out www.libsdl.org it's perfect for you.

    [edit]
    I did start writing a DOS 13h engine, but kind of lost it when my XP bluescreened in me for no reason
    This is an oxymoron

  4. #4
    Registered User Frobozz's Avatar
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    Quote Originally Posted by ahluka
    and if you go for DOS graphics I'd recommend using Turbo C 2.01, which is free, just google 'borland museum'.
    Yeah. I tried Turbo C once. All it is good for is to be shown to others how lame a compiler can be. Doesn't follow the standards at all.

    As to SDL, a new version came out recently. Nothing fabulous about it - just some bugs fixed and more support on various ports. The usual. Why add stuff when it already rocks right?

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    Quote Originally Posted by sand_man
    This is an oxymoron
    lol yea

  6. #6
    vae victus! skorman00's Avatar
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    You can try Windows GDI or GDI+, or check out any API that is built on top of OGL or DX, such as Ogre, Renderware, Torque, Boinc, etc. Torque however is an entire game engine, not just a graphics API.

  7. #7
    Registered User Frobozz's Avatar
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    He said he wanted an easier way. I seriously doubt Windows GDI is easier than DirectX or OpenGL.

    Your best bet sreetvert83, is to try out SDL or a similar api. It is designed to make 2D game development easy and be cross-platform at the same time. Plus it can double as a window manager for OpenGL. So if you later learn OpenGL, you can still use SDL.

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    how do i set up sdl for my compiler? edit: nm i got it
    Last edited by sreetvert83; 09-07-2005 at 01:05 PM.
    If a mime dies in the woods and no one is around to hear it, does it make a sound?

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