"3D Math Primer for Graphics and Game Development" by Fletcher Dunn & Ian Parberry
Hi, I've been reading through the above mentioned book and I find it to be a pretty good book.
Now I'm no slouch when it comes to Math, but I've never been able to fully understand how it
relates to 3D graphics.
I learnt a bunch in the first four chapters, as the authors thoroughly explain what's going on, and why.
The chapter on vector operations seems to be quite vague though, in the sense that they don't
explain why these operations are needed.
Examples are normalization, and projecting one vector onto another.
It's not enough to tell me how to do something, I need to know why it's necessary, and the effect it has.
I don't know if it's just me, but fully grasping the concept is of utmost importance to me.
I'm thinking that perhaps too much information is brought about in this chapter which cannot be
fully understood until later chapters.
Does anyone know of another book or tutorial that covers this topic as thoroughly as Dunn and Parberry
cover the first few chapters of their book? Or even better, can anyone here explain it to me?