Code:
void prefab::drawsolidcube(pf prefabP, float tscaleX, float tscaleY)
{
glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB");
glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) wglGetProcAddress("glMultiTexCoord2fARB");
float size = 0.5f;
#define V(a,b,c) glVertex3f( a size, b size, c size );
#define N(a,b,c) glNormal3f( a, b, c );
#define T0(s,t) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, s, t);
#define T1(s,t) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, s, t);
if(prefabP->texture0!=NULL)
{
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, prefabP->texture0 );
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, prefabP->texture1 );
}
else
glDisable(GL_TEXTURE_2D);
glBegin( GL_QUADS );
N( 1.0, 0.0, 0.0);
T0(1*tscaleX,0*tscaleY);T1(1,0);V(+,-,+);
T0(0*tscaleX,0*tscaleY);T1(0,0);V(+,-,-);
T0(0*tscaleX,1*tscaleY);T1(0,1);V(+,+,-);
T0(1*tscaleX,1*tscaleY);T1(1,1);V(+,+,+);
N( 0.0, 1.0, 0.0);
T0(1*tscaleX,0*tscaleY);T1(1,0);V(+,+,+);
T0(1*tscaleX,1*tscaleY);T1(1,1);V(+,+,-);
T0(0*tscaleX,1*tscaleY);T1(0,1);V(-,+,-);
T0(0*tscaleX,0*tscaleY);T1(0,0);V(-,+,+);
N( 0.0, 0.0, 1.0);
T0(1*tscaleX,1*tscaleY);T1(1,1);V(+,+,+);
T0(0*tscaleX,1*tscaleY);T1(0,1);V(-,+,+);
T0(0*tscaleX,0*tscaleY);T1(0,0);V(-,-,+);
T0(1*tscaleX,0*tscaleY);T1(1,0);V(+,-,+);
N(-1.0, 0.0, 0.0);
T0(1*tscaleX,0*tscaleY);T1(1,0);V(-,-,+);
T0(1*tscaleX,1*tscaleY);T1(0,0);V(-,+,+);
T0(0*tscaleX,1*tscaleY);T1(0,1);V(-,+,-);
T0(0*tscaleX,0*tscaleY);T1(1,1);V(-,-,-);
N( 0.0,-1.0, 0.0);
T0(1*tscaleX,0*tscaleY);T1(1,0);V(-,-,+);
T0(1*tscaleX,1*tscaleY);T1(1,1);V(-,-,-);
T0(0*tscaleX,1*tscaleY);T1(0,1);V(+,-,-);
T0(0*tscaleX,0*tscaleY);T1(0,0);V(+,-,+);
N( 0.0, 0.0,-1.0);
T0(0*tscaleX,0*tscaleY);T1(1,1);V(-,-,-);
T0(0*tscaleX,1*tscaleY);T1(0,1);V(-,+,-);
T0(1*tscaleX,1*tscaleY);T1(0,0);V(+,+,-);
T0(1*tscaleX,0*tscaleY);T1(1,0);V(+,-,-);
glEnd();
#undef V
#undef N
#undef T0
#undef T1
}
I can't seem to find any reason why it's not working, as I have somthing almost exactly the same written already, which works. however that isn't getting variable data from GLUI, which leads me to beleive the problem might have to do with that, but I can't tell why.