Hey I'm making my first game. I've decided to do what everyone else seems to start off doing - a text based rpg.
However, my aspirations have led me to be clueless. Just what the heck am I supposed to accomplish as a goal? I mean it's so open-ended and stuff. THats where I need your help. Please, what sort of goals should I make? I don't want to make a game without goals in mind.



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It makes sense to break the game into several different engines that work together, like the battle engine, the world engine, the shop engine, etc... You can use a common base class for players and mosters alike, then specialize in the children. For example, all characters would have hit points, but only the player characters would have equipment lists. The non-player characters might need special functions for making decisions while the player characters would need some kind of interface for the user.