I have been learning direct x for a while now so that I could make a quick 3d game (its taking me longer than I thought ofcourse).
Right now I'm at the stage of loading a world/level/terrain. So not knowing where to start, I made a fairly large terrain in bryce (cus its really quick and easy) and gave it a high res texture (something above 4000 X 4000 res) and exported it as a .X mesh file. So my first problem arose...My game (with just the quick bryce plain loaded) is taking 29 megs of ram. and I noticed the texture I chose took about 49 megs of space (which I guess that means its taking 49 megs of video space?).
So my question is whats the best/easiest method for terrain generation..I like what i'm doing cus I can build the terrains before hand but it seems very inefficient and it doesnt even look good.
thanx in advance,