Try PVision. It's another wrapper for OpenGL/DirectX, works on Windows&Linux&DOS, and supports infinite cameras, meshes, rotation, uses ZBuffering, direct hardware access, etc, etc.
Here it is: PVision
Or try this
Try PVision. It's another wrapper for OpenGL/DirectX, works on Windows&Linux&DOS, and supports infinite cameras, meshes, rotation, uses ZBuffering, direct hardware access, etc, etc.
Here it is: PVision
Or try this