Hello, I have been creating a text-based strategy game set in the Medieval era. What I have so far is a menu, story, and a type of rating system. The game grants you with a certain amount of gold to buy your units with, and uses a type of rating system to score the units. Such as Strength, Defense, Damage. It incorparates the strengths and weaknesses of the units into the battles. But I am not sure if this would be the best way to do it. I am rating the defense and such on a scale of 1-10. Then I take the average of each units rating. I use this to fight the battles with. Ex. If 50 Cavalry units have an average of 7 per unit. And the 60 Pikemen have an average of 8 per unit, the pikemen would clearly win. Is this a good way of doing things?