Modeling/Animations in games

This is a discussion on Modeling/Animations in games within the Game Programming forums, part of the General Programming Boards category; Hello, I have been wondering if I would be able to use a 3D Modeler such as Blender, to make ...

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    For Narnia! Sentral's Avatar
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    Modeling/Animations in games

    Hello, I have been wondering if I would be able to use a 3D Modeler such as Blender, to make animations and such for a game. Not that I am able to make a game yet (still a begginer), I was just wondering instead of using a graphics library such as openGl, I could make graphics and animations with a modeler. To me it would be a lot easier, just tell me if this is possible.
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    If you are going to make an interactive 3D game (as opposed to 3D movies) you need to have a game engine. If you do not write your own engine using C/C++ and a graphics API such as OpenGL or Direct3D then you would need to purchase one, or find a free one online, and learn how to use it (which still would involve a lot of programming).

    Another option is googling for a product called GameMaker. I have heard of it but never used it, and only hear poor reviews about it (but, from fellow programmers).

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    Quote Originally Posted by BobMcGee123
    If you are going to make an interactive 3D game (as opposed to 3D movies) you need to have a game engine. If you do not write your own engine using C/C++ and a graphics API such as OpenGL or Direct3D then you would need to purchase one, or find a free one online, and learn how to use it (which still would involve a lot of programming).

    Another option is googling for a product called GameMaker. I have heard of it but never used it, and only hear poor reviews about it (but, from fellow programmers).
    You dont NEED a game engine, a game engine is just a set of comonly used functions or classes that are used frequently in coding a game. You could create your own without one, also you did not answer his question...

    I believe you can import models and animations into openGL programs, so you could make an animation or a model and open it in your game and use it if you wanted.

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    As long as you have code that loads up model/animation information from the source file you should be fine. There is no animation/model native support for OpenGL, you have to write the loader and handle all the animation yourself using whatever algorithm is best for your needs.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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    That's the answer I was looking for. Blender has a built in game engine called GameBlender, so I might try that. It might not be the best open source engine out there but i'll give it a try. Thanks.
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