i know we all know and love those japanise masterminds in the east, but, when they compile and create and new game for a console eg: xbox ps2 gamecube) do they use one standatd compiler like devC++, or borland C++, or do they use a variety, as all compilers are built to do the same thing.
Tke a game the size of zelda or final fantasty, huge projects like this must take many man hours, and include lots of files, so, are these compiled on the one compiler, are is it all linked together than debugged? any ideas would be a help!!!