Open Source Old Shool FPS

This is a discussion on Open Source Old Shool FPS within the Game Programming forums, part of the General Programming Boards category; Heres a sweet game I found, jsut released a few weeks ago. It uses a modded quake 1 engine, but ...

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    using namespace Trooper; St0rmTroop3er's Avatar
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    Open Source Old Shool FPS

    Heres a sweet game I found, jsut released a few weeks ago. It uses a modded quake 1 engine, but the graphics are very good.

    www.nexuiz.com

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    Deo
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    cool man.. with have to take a serious look at this when I get some more free time.

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    I tlooks pretty cool for an old engine. I might give it a go.
    Nexuiz has been in development for 3.5 years...
    Must have taken them that long to understand John Carmack's source code

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    Super Moderator VirtualAce's Avatar
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    Yeah well did you see the DOOM source? I can understand why.

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    No but I have taken a long glance at Quake and Quake 2's sources before.

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    using namespace Trooper; St0rmTroop3er's Avatar
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    Quote Originally Posted by sand_man
    No but I have taken a long glance at Quake and Quake 2's sources before.

    Yeah, I've decided to take up c/c++ again to try and make games. vb6 just wasn't cuttin it

    The engine that nex uses is Darkpalces mod, jsut FYI.

    Can anyone give me documentation how how to make games with darkplaces/quake engine? I know how to code, I just am very unfamiliar to the darkplaces/quake engine code.

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    Dae
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    Quote Originally Posted by St0rmTroop3er
    Yeah, I've decided to take up c/c++ again to try and make games. vb6 just wasn't cuttin it

    The engine that nex uses is Darkpalces mod, jsut FYI.

    Can anyone give me documentation how how to make games with darkplaces/quake engine? I know how to code, I just am very unfamiliar to the darkplaces/quake engine code.
    There prob isnt a doc on it.. but if there is let me know, otherwise its just the basics. Its darkplaces that supplies the lighting/physics/math/collisions/etc of the 3D world.. so you would have to look at all the classes/functions in the darkplaces to see what you can work with.

    Then you would use the qauke1 source and edit it to use what Darkplaces engine has supplied you with.

    I mean you know what an engine and the game source is right? darksources supplies you with 1000 cookies and you put it all together in the game source the way you want it. So check out how nex used the darkplaces engine if you want but basicly its just a lot of reading the engine, and making the weapons/levels/interface/menu/etc where the game source is.

    I would start by checking the original qauke source (which is downloable of course) to see how they changed it to fit with the new engine, give you some hints.

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