Thread: Tile map loading/saving

  1. #16
    Registered User Kirdra's Avatar
    Join Date
    Aug 2002
    Posts
    105
    I just use an integer to represent a tile; if it is above a certain number it is walkable, if not it is non walkble.

    Saving and loading is quite simple, though you'll have to read a tutorial or book.

  2. #17
    ---
    Join Date
    May 2004
    Posts
    1,379
    Although I didn't attempt a binary map loader I am currently stuck on something else and right now I don't know if I feel like trying to work it out. I think that trying to make my engine modular using classes has over complicated it for me (I am pretty new to C++). So if I decide to continue (or restart) then I will probably rewrite it in C where I am more comfortable. But then I will try the binary map loader.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Smooth walking on tile based map system
    By abraham2119 in forum C Programming
    Replies: 8
    Last Post: 07-10-2009, 10:33 AM
  2. Polynomials and ADT's
    By Emeighty in forum C++ Programming
    Replies: 20
    Last Post: 08-19-2008, 08:32 AM
  3. Need testers for editor
    By VirtualAce in forum Game Programming
    Replies: 43
    Last Post: 07-10-2006, 08:00 AM
  4. New editor updates
    By VirtualAce in forum Game Programming
    Replies: 8
    Last Post: 11-05-2005, 03:26 PM
  5. tile map bounds checking
    By Natase in forum Game Programming
    Replies: 1
    Last Post: 10-08-2003, 11:00 AM