Thread: quake I modification

  1. #1
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    quake I modification

    hi all,
    I am newbie to game programming, I decided to start with Quake 1 as my first engine, I would like some help with simple modifications in that game that opens the road for me, can anyone help me in that, or does anyone know how do I start by compiling that code together and what is the best part that I can start to put my changes in?
    thanks

  2. #2
    I am me, who else?
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    I suppose the biggest question is, how familiar with c++/c are you? There are numerous tutorials online (unfortunately no links.. but google is great for the search) which show basic ways to change the code. A lot of the work is already done for you, just check out some tutorials online. Hope this helps.

  3. #3
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    Iam familiar with C++. I searched the internet for some tutorials but I was not able to find a helpful site, that was my concern, I want an organized way of changing the code. any help will be appreciated.
    thanks for replying man.

  4. #4
    You may want to start with Wolfenstein 3D if you own that game, the community for modding that game is very good.

  5. #5
    Registered User VirtualAce's Avatar
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    You could just create your own Wolf3D and then add voxel height walls to create your own quake type engine. There is also an article about creating non-orthogonal walls over at www.gamedev.net.

    But for Wolf3D all you need to know about is raycasting.

  6. #6
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    I googled for approximately one minute in between looking at porn, brushing my teeth, eating a sandwich, and yelling at my mom, and I found this:

    http://www.sowbug.org/qdev.html
    See you in 13

  7. #7
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    thanks man you are great, I like the way you search for things, greaaaaaaaaaaaaaaaaaaaaat LOL

  8. #8
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    thanks man you are great
    You are a beautiful human being.
    See you in 13

  9. #9
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    Half-life 1 and 2 are great games with lots of mods surely you could find a site to help modify them if you have them.
    My computer is awesome.

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