quake I modification
I am newbie to game programming, I decided to start with Quake 1 as my first engine, I would like some help with simple modifications in that game that opens the road for me, can anyone help me in that, or does anyone know how do I start by compiling that code together and what is the best part that I can start to put my changes in?
I suppose the biggest question is, how familiar with c++/c are you? There are numerous tutorials online (unfortunately no links.. but google is great for the search) which show basic ways to change the code. A lot of the work is already done for you, just check out some tutorials online. Hope this helps.
;) Iam familiar with C++. I searched the internet for some tutorials but I was not able to find a helpful site, that was my concern, I want an organized way of changing the code. any help will be appreciated.
thanks for replying man.
You may want to start with Wolfenstein 3D if you own that game, the community for modding that game is very good.
You could just create your own Wolf3D and then add voxel height walls to create your own quake type engine. There is also an article about creating non-orthogonal walls over at www.gamedev.net.
But for Wolf3D all you need to know about is raycasting.
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Half-life 1 and 2 are great games with lots of mods surely you could find a site to help modify them if you have them.