Since you feel at liberty to discuss things about my engine I will explain. The architecture needs to be changed so that I can load everything from disk instead of create it on the fly from mathematical geometry. It also needs to be changed so that one render function can render the entire world. Right now it is using an object-based render setup where each object is responsible for rendering itself.
Originally Posted by Bubba
In fact I'm going to totally re-do the entire engine because I'm not happy with the current architecture and I'm not happy with the current code base.
It needs a complete facelift and rather than try to edit existing code, I'm going to change the whole setup.
But after spending 4 hours messing with MFC and having it totally erase my work because MS can't program anything remotely stable, I'm not really into coding right now. Heck I might just erase the whole frieking XSpace and start over.