I know C/C++, Win32API, and are now sniffing on OpenGL.
(And a mathprimer book is on the way :D , it looks like i got no choice but to read maths if im going into OpenGL.)
But my question is:
From what I have read, OpenGL are graphics-only.
Do i need to mix OpenGL with SDL?
I have looked into SDL, and i think it looked...dirty and messy :D
(I'm a true windows-diciple;) )
Hehe, but do you reccomend to use SDL for input/GUI/sound/gameloop?
Or is it better or at least as good, to simply use: