Streamed-Level Loading

This is a discussion on Streamed-Level Loading within the Game Programming forums, part of the General Programming Boards category; I disagree. Why spend time implementing it one way, then spend even more time redesigning it afterwards? It's better to ...

  1. #16
    & the hat of GPL slaying Thantos's Avatar
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    I disagree. Why spend time implementing it one way, then spend even more time redesigning it afterwards? It's better to do it the right way from the start.
    If you have to redesign after you've imiplemented that means your inital design is flawed. This has nothing to do with optimization. Optimization can only occur after the entire project is written because only at that point will you be able to determine the affects. If you attempt to optimize during coding you might very well find later that it has an adverse affect.

  2. #17
    Confused Magos's Avatar
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    I didn't mean that post-completion optimization is unneccessary, but as in the example the topic starter stated optimizing a loader to act in real-time instead of halting the program WILL cause heavy redesigns.
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