At the moment i am making a game, 2d, with Win32 and C++ and in this game you are a stick figure. Now for the aiming in this game i am using the Y input from the mouse to dictate the number of degrees the upper body rotates, the legs are a different bitmap. but you cant rotate a RECT in Win 32 becouse of how poorly the structure is set up. can some one out there help me figure out what to use inplace of a bit map for the upper body.