Thread: Need help finding bugs

  1. #1
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    Need help finding bugs

    I need some help with reproducing and finding bugs in my RTS project so if anybody is willing to help out I will be grateful!

    What you need to run is basicly windows and DirectX.

    See readme for instructions and for known bugs. Please post all feedback .

    Click here to download (couldnt attach since zip isnt listed as a valid extension).

    Edit: It is VERY important that you unzip all files with folderstructure intact!

    Edit2: Dont bother about the red squares, those are representing towers. And the big green square is a building (or should represent one )
    Last edited by Shakti; 01-25-2005 at 01:47 PM.

  2. #2
    Banned
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    Nice Game! But i had a few problems i coudent stop the tank firing.... are you planning on realeasing the source?

  3. #3
    Registered User VirtualAce's Avatar
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    No he's not releasing the source. Why does everyone just want the source?

    Many hours have been put into this project and he has worked on it for a long time. To ask for the source, in my opinion, is pure disregard and disrespect for his hard work.

  4. #4
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    No source will be released as of now. I will see later when the game has more gameplay and stuff to it.

    If the tank didnt stop firing even when it had killed the target tank, that is one of the bugs I need help to find a pattern when it happends because it doesnt happen very often. If you mean you couldnt stop the tank from firing by moving it or something like that, that is my fault, I implemented a system where the tank could move or fire at the same time without thinking about how to manually stop the tank from firing.
    Last edited by Shakti; 02-04-2005 at 08:52 AM.

  5. #5
    the lowly newb
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    i fired it up, and didnt get any problems. looks pretty nice. good job
    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."

    "They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance."

    "Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
    [all]- Terry Pratchett

  6. #6
    Trolley boy JackGL's Avatar
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    Quote Originally Posted by Shakti
    I need some help with reproducing and finding bugs in my RTS project
    I read that as I need some help with reproducing, and finding bugs in my RTS project.

    I haven't laughed this hard in a while.

  7. #7
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    Yah yah yah whatever. Ill make it clearer, I need help to find a pattern when bugs appear.

  8. #8
    Sweet
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    Ok the bug seems to happen when you shoot at the tree thing and then at another tank it will keep shooting nothing
    Woop?

  9. #9
    Sweet
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    It looks like its because it wants to shoot the tree because the red thing, the cannon maybe is aiming at the tree but the current target coords are the tanks coords
    Woop?

  10. #10
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    Thanks! That is just the kind of info I need . And that bug should be fixed (not in the current release though), so again; Thanks a bunch!

  11. #11
    S Sang-drax's Avatar
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    Quote Originally Posted by Bubba
    No he's not releasing the source. Why does everyone just want the source?

    Many hours have been put into this project and he has worked on it for a long time. To ask for the source, in my opinion, is pure disregard and disrespect for his hard work.
    Many have been flamed before for not posting the source.
    http://cboard.cprogramming.com/showthread.php?t=60025

    I think Thantos makes a few good points. No one learns from an executable.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  12. #12
    Registered User VirtualAce's Avatar
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    It's not the fact of asking, it's how it was asked.

    There is so much information available nowadays in the realm of game programming that absolutely no one who wants to get involved has an excuse not to. Amazon has multitudes of books and gamedev and gamasutra have tons of articles on important topics in gaming.

    My point is this: As soon as someone posts something cool everyone asks for the source. IMO that's rude. The poster does the work and then he is supposed to just dish out the info for free.....even when he, himself, created it through his own study, research, and time? Seems backwards to me man.

    No problem with wanting to learn but just coming out and asking for the source is rude. I, for one, will only divulge source code to those I trust will not steal it and/or use it and claim it as their own.

    You want to program games? Buy some books, do some research, and for God's sake stop asking for other people to spoon feed you and actually create something on your own. In order to produce something you must...well.....code something.

    Stop talking about it and go program.


    Besides, Shakti is asking for help in debugging the game, not help with coding the thing. And he is not offering to teach anything....he just needs help with debugging.
    Last edited by VirtualAce; 02-07-2005 at 05:07 PM.

  13. #13
    S Sang-drax's Avatar
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    Shakti:
    You need to implement path finding.

    Bubba:
    To an extent I agree with you, it could be rude, but the purpose of this community is still learning. I don't think cgod was particulary rude this time.

    Besides, what has he got to lose if he gives out the source? It's not like anyone is going to make money out of it.
    If someone wants to learn from your source code, then why not release it?

    Sometimes I don't automatically attach the source when I publish programs. That is mostly because I find it a bit messy. If someone asks for the source in an email they will recieve it though.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  14. #14
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    Pathfinding isnt a highpriority task at the moment. It will come in a later release (I have some very very simple pathfinding how to find a way around vehicles but that is it).

  15. #15
    Registered User jimboob's Avatar
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    Looking good so far.
    The bug that I found was the units could fire quite long distances.

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