Ok, this next bit is going to sound strange, so bare with me please.
I am trying to capture every frame of a OpenGL program in jpg/gif/tga format (pref jpg/gif). I am going to be using these to shrink down, and import into a flash website, FRAME BY FRAME... to horribly and painstakingly create the opengl animation in flash.
What i do not know how to do, is any commands to capture a frame and print it in a specific format. My texture image data is all TGA, so i can live with that, however i REALLY need to make OpenGL save each frame.
So, can anyone tell me how to do this? Links are much appreciated, explanations with those are awesome.
I am a total nub so please spell it out as if i were 5, and if you know of any better ways please enlighten me. I think flash can take movie formats, but i am just concerned with getting it done in a manner i know how to, i dont know how well flash likes movie formats and how the quality will be.
Thanks to any replies!