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This is a discussion on Question within the Game Programming forums, part of the General Programming Boards category; i got a question there is alot of syntax to learn in OpenGL and D3D should i try to memorize ...

  1. #1
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    Question

    i got a question there is alot of syntax to learn in OpenGL and D3D should i try to memorize all of it or keep a database of all the functions and search for them when i need ?

  2. #2
    Registered User linuxdude's Avatar
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    memorize

  3. #3
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    i better start now then does anyone know if there is something wrong with this code? im getting realy bad framerates with nothing drawn i just cant work it out
    here is what i am using to find the framerate
    Code:
    static float lastTime = 0.0f;
       static float framesPerSecond = 0.0f;
       static char FrameRate[50] = {0};
    
       float CurrentTime = GetTickCount() * 0.001f;
       ++framesPerSecond;
    
       if(CurrentTime - lastTime > 1.0f)
       { 
    	   lastTime = CurrentTime;
    	   sprintf(FrameRate,"FrameRate : %d",int(framesPerSecond));
           framesPerSecond = 0;
       }
       glDrawText(10,10,FrameRate);

  4. #4
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    There is nothing wrong with the code. Its the same code I use which I got from gametutorials.com

    What frame rate are you getting?
    I dont think glDrawText() is a standard function so maybe something is going wrong in there.

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