Okay, I'm making an RPG (I know, who isn't?)
However, I hadn't run into any problems I couldn't fix until now.
Here is the code that most likely has the bug in it.
Sorry about the bad identation, and the lack of knowledge on my part...Code://item.h" #include "player.h" #ifndef H_ITEM #define H_ITEM class Item { public: int cost; protected: Player *owner; }; class equipment : public Item { bool equipped; virtual void equip(void); }; class weapon : public equipment { int strbonus; }; class armor : public equipment { int defbonus; }; #endif //player.h// #include "item.h" #ifndef H_PLAYER #define H_PLAYER class creature { public: char name[15]; char desc[50]; int hp; int mf; Item *inv[20]; creature(char n[15],int s,int a,int v, int e); ~creature(); protected: int mmf; int mhp; int str; int agi; int vit; int enr; }; class Monster : public creature { int soul_type; }; class Player : public creature { public: Player(char name[15],int s,int a,int v,int e); ~Player(); int gold; int souls; bool SaveChara(char *filename); bool LoadChara(char *filename); }; #endif
EDIT:
Forgot to post the compiling errors.
! player.h(13,13): Type name expected
! player.h(13,13): Declaration missing ;



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