Glaux Out dated with Dev C++ 5.9.9.0?

This is a discussion on Glaux Out dated with Dev C++ 5.9.9.0? within the Game Programming forums, part of the General Programming Boards category; Hey, i was having problems running #include <gl/glaux.h> from a tutorial file, which by all means should be correct, even ...

  1. #1
    #junkie
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    Glaux Out dated with Dev C++ 4.9.9.0?

    Hey, i was having problems running #include <gl/glaux.h> from a tutorial file, which by all means should be correct, even with a plain opengl program if i just include the glaux header dev c++ errors me. But ya, the library SHOULD have been included right , so i dunno whats wrong. Does Dev C++ in its latest versions not support Glaux? I heard (from NeHe's site) that it is old and outdated and many compilers are phasing it out.

    Any help would be greatly appreciated, thx
    Last edited by Zeusbwr; 11-24-2004 at 07:47 PM.
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  2. #2
    ---
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    yeah dont use glaux
    there are other ways to load textures.
    Im sure I read somewhere just a few days ago that glaux was written for a quick job of some kind but now people are still using it. It was not written very well and has serious memory leaks in it.
    Last edited by sand_man; 11-24-2004 at 03:59 PM.

  3. #3
    #junkie
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    ah, ty for that info. My main problem is getting over it lol. I dont know enough about OpenGL to get Glaux out of the tutorial i am taking, so needless to say i am having some problems.


    Btw the Dev C++ app i am using, obviously is not 5.9.9.0, it is 4.9.9.0 Beta. When i posted this it was off of memory, and i soon came to relize 5.9.9.0 does not exist lol.
    01110111011000010110110001100100011011110010000001 11000101110101011010010111010000100000011011000110 10010110011001100101001000000111100101101111011101 0100100000011011100111010101100010

  4. #4
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    Thats fine.
    I'm Using SDL with Dev-C++ and that is how i load images.
    What window manager are you using?

  5. #5
    #junkie
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    umm beggin my nubness sir, window manager? lol
    01110111011000010110110001100100011011110010000001 11000101110101011010010111010000100000011011000110 10010110011001100101001000000111100101101111011101 0100100000011011100111010101100010

  6. #6
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    Windows? GLUT? SDL? What API do you use to create your window?

  7. #7
    #junkie
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    sorry, i thought you ment API but i wasent sure, and to avoid horrible confusion i made sure to ask lol.

    But atm, Win32. However once i can find the correct information to learn how to use it, i'll use Glut.

    But so Glaux is a window manager?
    01110111011000010110110001100100011011110010000001 11000101110101011010010111010000100000011011000110 10010110011001100101001000000111100101101111011101 0100100000011011100111010101100010

  8. #8
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    no glaux is used to load textures.
    Have a look here
    (Tut 2)

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