Thread: Version Control

  1. #1
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    Version Control

    I'm relatively new to programming (ok, well I first played at programming about 30 years ago, but haven't done it consistantly and haven't had a course in it). I'm using MSVC++6, and at the moment, currently playing with one of the Quake engines.

    What is the easiest way to have version control over the code? Right now, I make sure that I can compile with 0 errors and 0 warnings before I end a session (rem the new bad code, unrem the good old code), and I bump the build number and zip the source every couple of basic changes (naming the zip with the build number, keeping each one).

    This system seems to work, and I don't want to invest $ in a professional version tracking system or anything like that. Just wondered if there was a better way.

    Thanks!

  2. #2
    and the hat of int overfl Salem's Avatar
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    http://www.componentsoftware.com/csrcs/
    Free for personal use, and integrates directly into VC++, so you can just right-click on a file to check it in and check it out.

  3. #3
    Registered User VirtualAce's Avatar
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    I think Visual Interdev has version control facilities as well. It comes standard with MSVC 6.0 Pro and Enterprise.

  4. #4
    Registered User manofsteel972's Avatar
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    I tried that link and it wouldn't open? is the site down?
    "Knowledge is proud that she knows so much; Wisdom is humble that she knows no more."
    -- Cowper

    Operating Systems=Slackware Linux 9.1,Windows 98/Xp
    Compilers=gcc 3.2.3, Visual C++ 6.0, DevC++(Mingw)

    You may teach a person from now until doom's day, but that person will only know what he learns himself.

    Now I know what doesn't work.

    A problem is understood by solving it, not by pondering it.

    For a bit of humor check out xkcd web comic http://xkcd.com/235/

  5. #5
    and the hat of int overfl Salem's Avatar
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    Worked last night when I posted, and it works now...

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