Hello all,
Do you have any idea why on the planet mars (just kidding) whenever I create a DirectX object, I have a memory leak, even after Release() and
unacquire()?
Thanks
This is a discussion on Problem with DirectDraw/DirectInput/DirectSound within the Game Programming forums, part of the General Programming Boards category; Hello all, Do you have any idea why on the planet mars (just kidding) whenever I create a DirectX object, ...
Hello all,
Do you have any idea why on the planet mars (just kidding) whenever I create a DirectX object, I have a memory leak, even after Release() and
unacquire()?
Thanks
are you realeasing in the opposite order you created them?
ie: If you created x , y , z ----Realease in the order z , y , x
Does this help?