making bejeweled

This is a discussion on making bejeweled within the Game Programming forums, part of the General Programming Boards category; this is a project i have to do for uni but i'm not sure if i have to use structs? ...

  1. #1
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    making bejeweled

    this is a project i have to do for uni

    but i'm not sure if i have to use structs?

    i have to create a board with ACSII characters and use 4 jewels as character symbols. i don't see where i have to use structs? but my friend has in his report

    i've only learnt stuff like
    file i/o
    strings
    pointers
    scanf and printf
    while, if, for.
    arrays
    functions
    recursion

    so just in case i future questions about the project. in case i'm having trouble with the code.

  2. #2
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    I suppose this is C and not C++ (since you are using printf and scanf). Well if all you are going to do is print a board with a specified size and using jewels as markers I think you can about with an array (2D for simplicity).

  3. #3
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    could i add borders in an an array for the board? it'll be a 6x6 board

  4. #4
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    Either add borders in the array or create a special routine to draw the borders.

  5. #5
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    hhmm i'll try..

  6. #6
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    If you need to use structs as part of the requirement for the assignment then adding that to your program should be easy. Just make a struct to hold all of the data for a character, then create an instance for each of your characters.

    EDIT:
    Do you know what it means to create an instance of something? If not I'll gladly explain better.
    See you in 13

  7. #7
    Arggggh DeepFyre's Avatar
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    i dont...
    Keyboard Not Found! Press any key to continue. . .

  8. #8
    Super Moderator VirtualAce's Avatar
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    This might get you started. I will use the non-object oriented approach though it will be hard for me.

    Code:
    #define SQUARE  0x0001
    #define CIRCLE   0x0002
    #define TRIANGLE 0x0003
    #define DIAMOND 0x0004
    
    void DrawBoard(void)
    {
      char *txt=NULL;
      for (int i=-1;i<7;i++)
      {
        for (int j=-1;j<7;j++)
        {
           if (i==-1 || i==7 || j==-1 || j==7)
           {
              int ch=177;
              printf("%c",ch);
            }
            else
            {
              switch GameBoard[i,j]
              {
                 case SQUARE:
                   //txt="<jewel_character>"
                   break;
                 case CIRCLE:
                   break;
                 case TRIANGLE:
                   break;
                 case DIAMOND:
                   break;
              }
              printf("%s",txt);
            }
            printf("\n");
          }
       }
    }
    There is a much better way to do things but I tried to keep it simple. Using structs would be a much better approach and better yet using C++ classes would be even better. But I leave that to you.

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