Thread: Drawing

  1. #1
    Mmm. Purple.
    Join Date
    May 2002
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    Drawing

    I'm making a gameboy emulator in the same stlye as visual boy advance (normal windows gui with a full width and height area with the video)
    i was wondering how i could achieve fast results, as using SetPixel with my engine gives less than 2fps. Someone had suggested making a DIB and writing to that then blitting it all the to screen at once, i tried that but i couldn't get it to work thanks to the lack of information i could find, so does anyone have a tutorial or some template code i could use?

  2. #2
    i dont know Vicious's Avatar
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    Ohhh, Im making a gb emu also, although Im not quite into the drawing state yet.

    I'll let you know if I find anything!

  3. #3
    Mmm. Purple.
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    i recommend making the LCD *FIRST*.
    i made the same mistake, i programmed about 20 opcodes and debugged them all, then i realised by that time that half the code needed to be rewritten for the LCD to even stand a chance of working, just advise, perhaps you've made your code better than my first attempt and will be pretty adaptable.

  4. #4
    i dont know Vicious's Avatar
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    Quote Originally Posted by krappykoder
    i recommend making the LCD *FIRST*.
    i made the same mistake, i programmed about 20 opcodes and debugged them all, then i realised by that time that half the code needed to be rewritten for the LCD to even stand a chance of working, just advise, perhaps you've made your code better than my first attempt and will be pretty adaptable.
    ooops...

  5. #5
    Registered User lobo's Avatar
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    hmm, i can send you some "template code" if you want .. i left SetPixel() and similar functions next day i met them

  6. #6
    Mmm. Purple.
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    Yea sure, some template code would rock, sorry for the lagged responce i had to sleep :P

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