..another 'voxel' screenshot

This is a discussion on ..another 'voxel' screenshot within the Game Programming forums, part of the General Programming Boards category; Hey, Athens' over ...so at least small reminder of Acropolis...

  1. #1
    Registered User lobo's Avatar
    Join Date
    Oct 2001
    Posts
    71

    ..another 'voxel' screenshot

    Hey, Athens' over ...so at least small reminder of Acropolis
    Attached Images Attached Images  

  2. #2
    Registered User
    Join Date
    Nov 2003
    Posts
    168
    Quote Originally Posted by lobo
    Hey, Athens' over ...so at least small reminder of Acropolis
    That's not the Akropolis.
    -Felix
    Rots Soft
    If the facts don't fit the theory, change the facts.
    Albert Einstein (1879 - 1955)

  3. #3
    Registered User lobo's Avatar
    Join Date
    Oct 2001
    Posts
    71
    No, just small reminder of it

  4. #4
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    how bout some details... did you write the voxel app that rendered the image? what API was used? where did the model come fom? am i really the *only* one that can prevent forest fires?

  5. #5
    Registered User lobo's Avatar
    Join Date
    Oct 2001
    Posts
    71
    It uses DirectX 8 for displaying purposes, otherwise it is all mine

  6. #6
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    Quote Originally Posted by lobo
    It uses DirectX 8 for displaying purposes, otherwise it is all mine
    cool, good work.... but uh, ahem; i belive you ignored my last question
    j/k

    maybe you and bubba should have a voxel death match of some sort...

  7. #7
    Registered User lobo's Avatar
    Join Date
    Oct 2001
    Posts
    71
    Quote Originally Posted by Perspective
    maybe you and bubba should have a voxel death match of some sort...
    Well i guess we do quite different things

    But anyway, i'm eager to see more works like these here

  8. #8
    i dont know Vicious's Avatar
    Join Date
    May 2002
    Posts
    1,200
    I made an awsome opengl program that draws a triangle and makes it go swirly.

    It has 3 different colors thet blend together in the middle.

    :P

    No, but seriously nice work, I have been amazed at the stuff posted on here. I havent even done a partivle engine yet.

  9. #9
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    Quote Originally Posted by lobo
    But anyway, i'm eager to see more works like these here
    well, you could always do a quick game board search...

    heres some i can think of off hand...
    SkyRoads2004
    Voxel terrain
    Ray Traced Reflections

  10. #10
    Registered User Frobozz's Avatar
    Join Date
    Dec 2002
    Posts
    546
    Quote Originally Posted by lobo
    But anyway, i'm eager to see more works like these here
    You wouldn't happen to know of any good tutorials would you? I would like to make a voxel engine but I can't find any decent tutorials. Everything I find is related to landscaping only and half the time is too obscure to be helpful.

    You might want to check out Ken Silverman's voxel project called voxlap. There is a fairly interesting demo up.

  11. #11
    Registered User lobo's Avatar
    Join Date
    Oct 2001
    Posts
    71
    I'm afraid you won't find too many voxel tutorials other than closely related to landscaping, because term 'voxel' is used in context of landscape engines much more often than in any other situation, at least as far as i have seen it.
    If you want, try looking for information about volumetric representation of space in general, though i really do not know whether you'll find something like tutorial that way .

  12. #12
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    Quote Originally Posted by Frobozz
    You wouldn't happen to know of any good tutorials would you?
    you could read bubba's thread where he posted his screen shot (one of the links in my last post). its pretty much a tutorial from a high level stand point, no code though.

  13. #13
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,598
    That's because voxel's are best for landscapes. Hardware is not fast enough to do actual 3D volumetric pixels althought I have seen it done and it looks very good. Voxels are interesting because you lose all the jaggy edge crap that polies inherently have. There are several websites on volumetric graphics and voxels.

    My landscape engine does not use 3D voxels, it merely approximates what 'should be there' when it renders. To use 3D cubes would be slower than death. So I use flat faces. This voxel render above, however, looks much better than my voxels and I'm quite interested in the algo.

  14. #14
    Registered User lobo's Avatar
    Join Date
    Oct 2001
    Posts
    71

    Talking

    Quote Originally Posted by Bubba
    To use 3D cubes would be slower than death.
    Hell, yeah . So far, i can do from 5 to 25 fps in 160*120 rendering resolution (on PIII@800), depending on complexity of the scene. That shot posted up there was taken in 320*240, with fps slightly more than 2 frames...need to get new cpu

  15. #15
    Registered User Frobozz's Avatar
    Join Date
    Dec 2002
    Posts
    546
    Can your program use MMX/3DNow to speed it up? Or is your compiler already doing that?

    Introducing the new benchmark program. If your computer gets above 10fps you have an awesome machine (mine might hit slightly above double what you are getting - AMD AthlonXP 1.75ghz).

Page 1 of 2 12 LastLast
Popular pages Recent additions subscribe to a feed

Similar Threads

  1. taking screenshot
    By qwertylol2 in forum C++ Programming
    Replies: 2
    Last Post: 05-06-2007, 01:26 AM
  2. Voxel screenshot
    By VirtualAce in forum Game Programming
    Replies: 2
    Last Post: 08-19-2004, 08:35 AM
  3. Voxel algo screenshot
    By VirtualAce in forum Game Programming
    Replies: 10
    Last Post: 08-09-2004, 10:22 AM
  4. voxel based rendering
    By Silvercord in forum Game Programming
    Replies: 1
    Last Post: 03-20-2003, 05:14 PM
  5. For doubleanti, Voxel algorithms - very long
    By VirtualAce in forum Game Programming
    Replies: 4
    Last Post: 12-17-2001, 01:34 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21