opengl Game programming

This is a discussion on opengl Game programming within the Game Programming forums, part of the General Programming Boards category; After searching the boards, I am thinking about getting this book, but on amazon everyone says it is horrible. Why, ...

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    Registered User linuxdude's Avatar
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    opengl Game programming

    After searching the boards, I am thinking about getting this book, but on amazon everyone says it is horrible. Why, I trust ya'll here, why are the reviewers saying this? I am thinking about getting this and the Opengl SuperBible. I have read most of Opengl RedBook, what do you think.
    Last edited by linuxdude; 08-09-2004 at 06:17 PM.

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    Registered User linuxdude's Avatar
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    well what books do you recommend then? I am thinking about opengl SuperBible, 3d Math Primer, and Opengl Game programming

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    Registered User glUser3f's Avatar
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    When I started learning OpenGL, I read the first 24 NeHe tutorials then got that book, it's a great start in learning OpenGL, highly recommended for OpenGL beginners.

    However, it has a chapter about Win32 programming, and 2 chapters on DirectInput and DirectAudio, so you, (being a Linux dude ) may not be interested in them.

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    Crazy Fool Perspective's Avatar
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    I found it to be a great resource for learning basic OpenGL. Once you start moving into advanced topics the book loses its appeal. (which is expected of an introductory book)
    I recomend it for learning.

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    Registered User linuxdude's Avatar
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    well I can draw primitives on the screen and texture them, enable lighting, fog, accumulation buffer, and scissor test. Should I get it or just the math one, That is where I need help.

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    Registered User glUser3f's Avatar
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    The book covers more topics like model loading, hightfield terrain rendering, particles, and simple game engine design/implementation.

    Check out the TOC:
    http://glbook.gamedev.net/oglgp.asp

    If money isn't an issue, I suggest you get the book.

    I also suggest you consider the book Real-Time Rendering (2nd ed.), it covers similar topics to the math primer book.

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