Stumbled upon this last night.
We get a lot of questions about how to generate mazes. This site has a very good algo on it.
I will provide code for this and attach it here later.
Here is the algo:
http://www.mazeworks.com/mazegen/mazetut/index.htm
This is a discussion on Maze generation algo within the Game Programming forums, part of the General Programming Boards category; Stumbled upon this last night. We get a lot of questions about how to generate mazes. This site has a ...
Stumbled upon this last night.
We get a lot of questions about how to generate mazes. This site has a very good algo on it.
I will provide code for this and attach it here later.
Here is the algo:
http://www.mazeworks.com/mazegen/mazetut/index.htm
It's an interesting article, and quite advanced. Which leads me to believe anyone who needs such an article will be just as satisfied with the one at
www.gametutorials.com
that is, unless there is a rather large dos newb project going all the way![]()
Still, worth saving.![]()
Stan The Man. Beatles fan
When I was a child,
I spoke as a child,
I thought as a child,
I reasoned as a child.
When I became a man,
I put childish ways behind me"
(the holy bible, Paul, in his first letter to the Cor. 13:11)
The algo has nothing to do with DOS. I coded it last night and it works great. And it is not advanced at all; it is quite simple.
Will post some DirectX code here in a bit.
Last edited by VirtualAce; 08-03-2004 at 01:46 PM.
Thanks for the link... I decided to write a simple raycaster for kicks-and-giggles and this is quite useful.![]()
thanx for the link folks
and thnx stan for inspiring me with the verses from the bible
i am also growing and need to develop right???
Um...I didn't post the link so you could bump this age old thread.
Arrogance breeds bad code
hmmm... I thought this thread looked familiar.