ok ive been try8ing to work this out for a while now, say if we have an x,y 2d position, and a "3d" view is required how could i turn the x,y co-ordinates into a point of view co-ordinate like a side on view that gives a false definition of depth, i ve got sprite scaling to work fine for it but im having trouble getting the correct blit coordinates to make it look like its going towards the horizon (center of view) its not a good explanation of my prob, if u need more of my dogey explanations of the problem just say so, but if u can help out with the problem it would be great, thanx



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I think I understand what you're trying to say, and my thought is to try leaving the your sprite at the desired final coordinate and letting the sprite scaling to do the job of animation for you.