I was wondering if someone knew how to correctly handle doors in a raycasting engine. In Wolf3d they have the doors set back and are able to animate them so it looks as though they are being opened.
I don't know exactly how to do the animation/setting back of the doors... I was thinking that I could have a sprite in the middle of a cell and make it look set back in, but in Wolf3d it seems as though the doors are a part of the walls, not the sprites.