I'm going to start a RTS or turn-based strategy very soon, and I had several questions:
1. I've never really worked on 2D games (jumped right into 3D, both good and bad) and I hear a lot about isometric maps. I think I get the generic idea, but can anyone explain them a little more?
2. What does Starcraft use? Considering the map editor works in tiles, I'm guessing Starcraft uses isometric maps; is this true?
3. Would I have to create something like squares and place textures on them in OpenGL, or should I use its 2D image support? Which is faster?
Thanks all, this is really appreciated.