fmod 3.72 released!

This is a discussion on fmod 3.72 released! within the Game Programming forums, part of the General Programming Boards category; I know it's been a couple weeks, but I figured I'd inform anyone who didn't know already, I just found ...

  1. #1
    Software Developer jverkoey's Avatar
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    fmod 3.72 released!

    I know it's been a couple weeks, but I figured I'd inform anyone who didn't know already, I just found out because I was checking to see if they had released a new version.

    New Version includes:
    (only saying a few things, there's a TON of stuff fixed/added)
    WMA/WMV support
    64-bit DLL version
    Faster DirectSound with win32

    go get it!

    fmod.org

  2. #2
    l'Anziano DavidP's Avatar
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    awesome.

    i actually just found out about fmod about a week ago. i have been using OpenAL for a long time now. then one of my friends who works for a game company came to me about a week ago and asked me if I wanted to do some contract work for them making game tools to get a little experience, and he asked me if I had fmod, and I was like "what is fmod?" So then he told me what it is.

    Never used it before. I assume it's an excellent API? I have heard good things about it.

    Downloading it right now...
    My Website

    "Circular logic is good because it is."

  3. #3
    Intranasal Heroin User Xterria's Avatar
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    mcisendstring all the way woo

  4. #4
    Software Developer jverkoey's Avatar
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    fmod, in my opinion, is one of the best sound APIs. It allows you to EASILY use sound in basically any project, and the load times/processor useage is relatively nilch (the load times only take a while when loading stuff to ram, like background music, in which case it might take about 5 seconds to load the song)

    Also, the cost for it is pretty cheap, 100$ for a hobby-liscence

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