hi im using allegro with msvc++
i got a problem in my game, it crashes at start
so i tried debuging it. the problem is that the debuger doesnt show the error in the sourcecode.i remember i could view the source in the past. anyone know how to change settings so it works like before
umm, go to build, start debug, then GO, then it will run into a problem. There will be a little window that says 'call stack', you have to pick the proper view so that it shows where in your code it branched off and hit the problem. This might mean going back a few windows, because typically it will show the exact assembly of what went wrong, but if you go to the C++ code it will often be something like, oh, say, accessing memory that doesn't exist or is corrupt.