Started a new mini project while waiting for my team to make some maps for my engine......
-edit at 7:34 PM central time-
added another screeny: includes APCs and health bars now
-edit at 10:39 PM central time-
added infantry and APCs can drop infantry units off
at this point the engine supports creating new types of units very easily (working on getting APC's in there right now) Takes full advantage of polymorphism for the unit system.
Each unit has its own AI and targets the closest unit for shooting at. The blue forces get brought in on hovercrafts from the ocean and the green force is the defending force.
The point of the game is for you to buy and manage your army (blue) and you must assault a beach and take it over. Much like WWII and Normandy Beach. I started this project on Monday (from nothing really) and I'm planning on working on it for about another week or two and getting it done hopefully.
all of the art is done by me which is quite an accomplishment because I'm a firm believer that most programmers aren't very good artists
I will upload a demo later this week if i feel like it....