texture problems with OpenGL
This is a discussion on texture problems with OpenGL within the Game Programming forums, part of the General Programming Boards category; I am using the following code to enable multi-texturing:
Code:
glClientActiveTextureARB(GL_TEXTURE0_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_TEXTURE_ARRAY);
glClientActiveTextureARB(GL_TEXTURE1_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_TEXTURE_ARRAY);
and this works fine ...