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| | #1 |
| & the hat of GPL slaying Join Date: Sep 2001
Posts: 5,732
| quick OpenGL question |
| Thantos is offline | |
| | #2 |
| Registered User Join Date: Dec 2001
Posts: 169
| hmmmm im not a linuxer but i think you may have better luck posting that kinda question at the nehe.gamedev.net forums. sorry i don't have any actual information for you
__________________ "uh uh uh, you didn't say the magic word" -Jurassic Park |
| heat511 is offline | |
| | #3 | |
| Crazy Fool Join Date: Jan 2003 Location: Canada
Posts: 2,596
| Quote:
__________________ jeff.bagu.org - Terrain rendering and other random stuff | |
| Perspective is offline | |
| | #4 |
| Intranasal Heroin User Join Date: Sep 2001 Location: Buffalo, NY
Posts: 1,033
| the opengl forums on gamedev rather than just nehe seem to give me more answers to my problems(14 responses from opengl forum and 3 on nehe...for my specific problem) |
| Xterria is offline | |
| | #5 |
| Banned Join Date: Dec 2003
Posts: 367
| You would have to probably use the framebuffer to do this and pray that they have a hardware accelerated frame buffer driver. Most graphics cards do have hardware accelerated X drivers, and it would be much, much simpler to just use X. |
| bludstayne is offline | |
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