Thread: Help with Char Arrays in my game

  1. #1
    Registered User
    Join Date
    Mar 2004

    Question Help with Char Arrays in my game

        int enemyNumber = 1;
        char enemy[] = "Dragon";
        int enemyHealth = 500;
        int enemyMagic = 0;
        int enemyAttackMin = 50;
        int enemyAttackMax = 60;
        char enemySpell[];
        int costOfSpell = 1;
        int enemyMagicMin;
        int enemyMagicMax;
    This is the initial enemy, Dragon. Once defeated, I change the enemy to Mad Golfer. Note that Dragon cannot use spells, hence his lack of a spell name. Here is the "changing code":

              enemyNumber = 2;
              char enemy[] = "Mad Golfer";
              enemyHealth = 300;
              enemyMagic = 14;
              enemyAttackMin = 5;
              enemyAttackMax = 20;
              char enemySpell[] = " throws his club at you!";
              costOfSpell = 1;
              enemyMagicMin = 70;
              enemyMagicMax = 100;
    The thing is, the interger values adjust while the strings stay the same. I can't get them to change! The program displays Dragon as the name of the enemy instead of Mad Golfer. What am I doing wrong?
    The Random Plane
    My website of original old school games.

  2. #2
    l'Anziano DavidP's Avatar
    Join Date
    Aug 2001
    Plano, Texas, United States
    well for one thing, you are redeclaring your strings when you change them, that in itself is bad, and I don't see how it even compiles.

    In your change code, take out the "char" prefixes. See if that helps.

    Also, you dont need [] (brackets) when you redefine the string, just type:

    varName = "string";
    My Website

    "Circular logic is good because it is."

  3. #3
    I am he who is the man! Stan100's Avatar
    Join Date
    Sep 2002
    how about sticking that in a class too.
    Stan The Man. Beatles fan

    When I was a child,
    I spoke as a child,
    I thought as a child,
    I reasoned as a child.
    When I became a man,
    I put childish ways behind me"
    (the holy bible, Paul, in his first letter to the Cor. 13:11)

  4. #4
    Registered User
    Join Date
    Mar 2004
    I'm afraid I've tried that already. I get a compiling error--the array sizes are missing.

  5. #5
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    if you want to use "strings" that way, look into the string class (#include <string>) rather than c-strings. you cant arbitrarily change the size that way

  6. #6
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Also, you dont need [] (brackets) when you redefine the string, just type:

    varName = "string";
    I fail to see how that would work, considering the fact that varName is a fixed-length character array. The only reliable way to 'assign' strings to character arrays (i.e. c-strings) is to use strcpy(). A much better alternative, as Perspective suggested, is to use the std::string class, which CAN be assigned with the = operator and resized at will.
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  7. #7
    Registered User
    Join Date
    Mar 2004
    Thank you so much for the help! I'll look into it. I found another way around it since the enemies in my game would be too generic with the same pattern of behaviors. I will look at the string class and keep that in mind.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Replies: 12
    Last Post: 08-11-2008, 11:02 PM
  2. C Programming 2d Array Question
    By jeev2005 in forum C Programming
    Replies: 3
    Last Post: 04-26-2006, 03:18 PM
  3. How do i un-SHA1 hash something..
    By willc0de4food in forum C Programming
    Replies: 4
    Last Post: 09-14-2005, 05:59 AM
  4. AnsiString versus char *
    By Zahl in forum C++ Programming
    Replies: 35
    Last Post: 10-16-2002, 08:38 PM
  5. errors in class(urgent )
    By ayesha in forum C++ Programming
    Replies: 1
    Last Post: 11-10-2001, 09:14 PM